Merfolk Knight

The merfolk knights are defenders of their undersea realms, they are brave and courageous and protect their kingdom and threats, they have great senses bec

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Merfolk Knight

Medium humanoid (merfolk), lawful good

The merfolk knights are defenders of their undersea realms, they are brave and courageous and protect their kingdom and threats, they have great senses because they are always alert to danger, legend has it that together they can defeat even a kraken. 0.00 (0 votes) Back to Main Page → 5e Homebrew → Creatures

Armor Class 14 (natural armour)

Hit Points 33 (6d8 + 6)

Speed 30 ft.

STR
16 (+3)
DEX
14 (+2)
CON
12 (+1)
INT
11 (+0)
WIS
13 (+1)
CHA
12 (+1)

Saving Throws

Skills Nature +2, Perception +3, Stealth +4, Survival +3 Proficiency Bonus +2

Damage Vulnerabilities

Damage Resistances

Damage Immunities

Condition Immunities

Senses passive Perception 13

Languages Aquan, Common

Challenge 1 (200 XP)

No special abilities.

Actions

Multiattack. The merfolk makes two melee attacks.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Merfolk Knight (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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