Merfolk Hunter
Merfolk primarily hunt with clubs, javelins and nets, using nets to catch prey, then approaching and using clubs to bludgeon it to death, or by hurling javelins. Archery is of little use underwater, so in merfolk society, javelins perform many of the same roles that bows do above water.
Armor Class 14 ( hide armor )
Hit Points 33 (6d8 + 6)
Speed 30 ft.
Saving Throws —
Skills Nature +4, Perception +5, Stealth +6, Survival +5 Proficiency Bonus +2
Damage Vulnerabilities —
Damage Resistances —
Damage Immunities —
Condition Immunities —
Senses passive Perception 15
Languages Aquan, Common
Challenge 1 (200 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Merfolk Hunter (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.