Merfolk Hunter

Merfolk primarily hunt with clubs, javelins and nets, using nets to catch prey, then approaching and using clubs to bludgeon it to death, or by hurling jav

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Merfolk Hunter

Medium humanoid (merfolk), neutral

Merfolk primarily hunt with clubs, javelins and nets, using nets to catch prey, then approaching and using clubs to bludgeon it to death, or by hurling javelins. Archery is of little use underwater, so in merfolk society, javelins perform many of the same roles that bows do above water.

Armor Class 14 ( hide armor )

Hit Points 33 (6d8 + 6)

Speed 30 ft.

STR
16 (+3)
DEX
14 (+2)
CON
12 (+1)
INT
11 (+0)
WIS
13 (+1)
CHA
12 (+1)

Saving Throws

Skills Nature +4, Perception +5, Stealth +6, Survival +5 Proficiency Bonus +2

Damage Vulnerabilities

Damage Resistances

Damage Immunities

Condition Immunities

Senses passive Perception 15

Languages Aquan, Common

Challenge 1 (200 XP)

No special abilities.

Actions

Multiattack. The merfolk makes two ranged attacks with its javelins.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Merfolk Hunter (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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