Mercenary Mage

Mercenary mages blend wizardry and battle cunning to make themselves rich on the battlefield. Their magic can burn soldiers to the bone, paralyze leaders,

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Mercenary Mage

Medium humanoid (any race), any alignment

Mercenary mages blend wizardry and battle cunning to make themselves rich on the battlefield. Their magic can burn soldiers to the bone, paralyze leaders, and empower allies—making their services far more valuable than those of a common sellsword. Wealthy nobles or adventurers may even hire one as a personal escort. 4.00 (2 votes) Back to Main Page → 5e Homebrew → Creatures

Armor Class 16 ( breastplate )

Hit Points 39 (6d8 + 12)

Speed 30 ft.

STR
9 (-1)
DEX
14 (+2)
CON
14 (+2)
INT
15 (+2)
WIS
10 (+0)
CHA
12 (+1)

Saving Throws Int +4, Wis +2

Skills Arcana +4, Persuasion +3 Proficiency Bonus +2

Damage Vulnerabilities

Damage Resistances

Damage Immunities

Condition Immunities

Senses passive Perception 10

Languages any two languages

Challenge 2 (450 XP)

No special abilities.

Actions

Multiattack. The mage makes one attack with its rapier and casts a cantrip.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Mercenary Mage (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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