Megoi Mountain Master
The can take 5 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn. Attack. The megoi makes a weapon attack. Spell (Costs 1-4 actions). The megoi casts a spell of 4th level or lower, using a spell slot, and expends one legendary action per level of the spell.
Armor Class 22 (natural armor)
Hit Points 612 (49d10 + 343)
Speed 30 ft.
Saving Throws Str +16, Dex +14, Con +16, Int +17, Wis +15, Cha +20
Skills Arcana +16, Athletics +15, Intimidation +20, Perception +15
Damage Vulnerabilities —
Damage Resistances force, necrotic, radiant;
Damage Immunities acid, cold, fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, frightened, grappled, petrified, poisoned, stunned
Senses passive Perception 25
Languages —
Challenge 35 (0 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Megoi Mountain Master (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.