Megademon
The megademon can take 4 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The megademon regains spent legendary actions at the start of its turn. Attack. The megademon makes one fist or kick attack, or it uses its Crush or Fling. Detect. The megademon makes a Wisdom ( Perception ) check. Firestorm (Costs 2 Actions). The megademon uses firestorm. Shrug Off.
Armor Class 21 (natural armor)
Hit Points 1
Speed 120 ft.
Saving Throws Str +20, Dex +12, Con +20, Cha +16
Skills Perception +13 Proficiency Bonus +10
Damage Vulnerabilities —
Damage Resistances cold, lightning
Damage Immunities fire, poison; nonmagical bludgeoning, piercing, and slashing
Condition Immunities charmed , frightened , paralyzed , poisoned
Senses passive Perception 10
Languages Common, Abyssal
Challenge 36 (0 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Megademon (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.