Megademon

The megademon can take 4 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of

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Megademon

Huge fiend (demon), chaotic evil

The megademon can take 4 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The megademon regains spent legendary actions at the start of its turn. Attack. The megademon makes one fist or kick attack, or it uses its Crush or Fling. Detect. The megademon makes a Wisdom ( Perception ) check. Firestorm (Costs 2 Actions). The megademon uses firestorm. Shrug Off.

Armor Class 21 (natural armor)

Hit Points 1

Speed 120 ft.

STR
30 (+10)
DEX
15 (+2)
CON
30 (+10)
INT
20 (+5)
WIS
16 (+3)
CHA
22 (+6)

Saving Throws Str +20, Dex +12, Con +20, Cha +16

Skills Perception +13 Proficiency Bonus +10

Damage Vulnerabilities

Damage Resistances cold, lightning

Damage Immunities fire, poison; nonmagical bludgeoning, piercing, and slashing

Condition Immunities charmed , frightened , paralyzed , poisoned

Senses passive Perception 10

Languages Common, Abyssal

Challenge 36 (0 XP)

No special abilities.

Actions

Fist. Melee Weapon Attack: +18 to hit, reach 30 ft.
Kick. Melee Weapon Attack: +18 to hit, reach 30 ft.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Megademon (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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