Master Assassin
The master assassin may be equipped with one or more of the following magic items at the GM's discretion: boots of elvenkind , cloak of the bat , sword of life stealing , potion of invisibility , and two potions of supreme healing . 0.00 (0 votes) Back to Main Page → 5e Homebrew → Creatures
Armor Class 16 ( leather armor )
Hit Points 143 (22d8 + 44)
Speed 30 ft.
Saving Throws Dex +11, Int +8, Cha +7
Skills Acrobatics +11, Deception +7, Perception +7, Sleight of Hand +11, Stealth +17 Proficiency Bonus +6
Damage Vulnerabilities —
Damage Resistances —
Damage Immunities —
Condition Immunities —
Senses passive Perception 17
Languages any three languages
Challenge 18 (20.000 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Master Assassin (5e Creature)
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