monsters undead cr-11-16 Tome of Beasts 2023

Mask Wight

Medium Undead, CR 13. From Tome of Beasts 2023.

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Mask Wight

Medium Undead, Neutral Evil

Armor Class 19 (natural armor)

Hit Points 207 (18d8 + 126)

Speed 40 ft.

STR
22 (+6)
DEX
18 (+4)
CON
24 (+7)
INT
15 (+2)
WIS
16 (+3)
CHA
18 (+4)

Saving Throws Str +11, Dex +9, Con +12, Int +7, Wis +8, Cha +9

Skills

Damage Immunities necrotic, poison

Condition Immunities charmed, frightened, paralyzed, petrified, poisoned, stunned, unconscious

Senses darkvision 60 ft., truesight 30 ft., passive Perception 13

Languages Abyssal, Common, Infernal

Challenge 13 (10,000 XP)

Necrotic Weapons. The mask wight's weapon attacks are magical. When the mask wight hits with any weapon, the weapon deals an extra 3d8 necrotic damage (included in the attack).
Single-Minded Purpose. The mask wight has advantage on attack rolls against fiends and creatures wielding fiendish power, such as tieflings or some sorcerers and warlocks.
Undead Nature. The mask wight doesn't require air, food, drink, or sleep.

Actions

Multiattack. The mask wight makes two Khopesh of Oblivion attacks and one Spiked Gauntlet attack. If both Khopesh of Oblivion attacks hit one creature, the target must succeed on a DC 17 Wisdom saving throw or forget cherished memories of one object or location until it interacts with that object or location again. The object or location can't be an object on the target or a location within its sight when it fails this saving throw.
Khopesh of Oblivion. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage plus 13 (3d8) necrotic damage.
Spiked Gauntlet. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage plus 13 (3d8) necrotic damage. If the target is a Large or smaller creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Wail of the Forgotten (Recharge 6). The mask wight emits an ear-piercing wail. Each creature within 30 feet of the mask wight must make a DC 17 Charisma saving throw. On a failure, a creature takes 35 (10d6) thunder damage and 27 (6d8) psychic damage and is deafened for 1 hour. On a success, a creature takes half the damage and isn't deafened. A creature killed by this wail is erased from the memories of every creature in the planes that ever saw or interacted with it, all written or pictorial references to the target fade away, and its body is obliterated. Only divine beings and creatures that saw the creature die are unaffected by this memory erasure. The slain creature can be restored to life only by means of a true resurrection or a wish spell.

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