monsters plant cr-0-1 Creature Codex

Mandrake

Tiny Plant, CR 1/2. From Creature Codex.

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Mandrake

Tiny Plant, unaligned

Armor Class 8

Hit Points 22 (4d4+12)

Speed 5 ft.

STR
10 (+0)
DEX
6 (-2)
CON
16 (+3)
INT
1 (-5)
WIS
9 (-1)
CHA
12 (+1)

Saving Throws

Skills

Damage Immunities poison

Condition Immunities exhaustion, poisoned

Senses tremorsense 60 ft. (blind beyond this radius), passive Perception 9

Languages -

Challenge 1/2 (0 XP)

None.

Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) piercing damage.
Shriek (Recharge 4-6). All creatures within 60 feet of the mandrake that can hear it must succeed on a DC 13 Constitution saving throw or take 5 (2d4) thunder damage. If a creature fails the saving throw by 5 or more, it is stunned until the end of its next turn. If it fails by 10 or more, it falls unconscious. An unconscious creature can repeat the saving throw at the end of each of its turns, regaining consciousness on a success.

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