monsters monstrosity cr-11-16 Tome of Beasts 3

Malmbjorn

Huge Monstrosity, CR 15. From Tome of Beasts 3.

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Malmbjorn

Huge Monstrosity, unaligned

Armor Class 18 (natural armor)

Hit Points 218 (19d12+95)

Speed 40 ft., burrow 10 ft., swim 30 ft.

STR
24 (+7)
DEX
10 (+0)
CON
20 (+5)
INT
3 (-4)
WIS
12 (+1)
CHA
13 (+1)

Saving Throws Con +1, Wis +6

Skills Perception +1

Damage Immunities cold

Condition Immunities

Senses darkvision 120', passive Perception 16

Languages

Challenge 15 (13,000 XP)

Keen Smell. Advantage: smell Wis (Percept) checks.
Metal Sense. Can pinpoint by scent location of any Small or larger ferrous metal such as an iron deposit or steel armor within 100' of it. It can sense general direction of such metal within 1 mile.
Tunneler. Can burrow through solid rock at half its burrow speed and leaves a 15-foot-diameter tunnel in its wake.

Actions

Mulitattack. Makes one Bite and two Adamantine Claws.
Bite. Melee Weapon Attack: +12 to hit, 10 ft., one target, 34 (5d10+7) piercing damage and target is grappled (escape DC 18). Until grapple ends target restrained attacker can't Bite another.
Adamantine Claw. Melee Weapon Attack: +12 to hit, 10 ft., one target, 29 (5d8+7) slashing damage. This attack deals double damage to objects and structures.
Metal Volley (Recharge 5-6). Shakes itself launching shards from its hide. Each creature within 20 feet: 45 (13d6) slashing damage (DC 18 Dex half).

Reactions

Ironhide. When hit by a metal weapon fur-like metal spikes grow out of its hide until end of its next turn. While spikes remain its AC increases 2 and any critical hit vs. it becomes a normal hit.


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