Magnus the Red
Magnus can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Magnus regains spent legendary actions at the start of his turn. Teleport. Magnus magically teleports up to 120 feet to an unoccupied space he can see. Cantrip. Magnus casts a cantrip. Spell (Costs 2 Actions). Magnus casts a spell of 3rd level or lower, or innately casts fireball .
Armor Class 19 (natural armor)
Hit Points 472 (27d20 + 189)
Speed 30 ft.
Saving Throws Con +16, Wis +13, Cha +18
Skills Arcana +17, Deception +18, History +17, Insight +13, Perception +13, Persuasion +18 Proficiency Bonus +9
Damage Vulnerabilities —
Damage Resistances acid, cold, fire, force, lightning
Damage Immunities necrotic, poison; bludgeoning, piercing, and slashing damage from nonmagical attacks
Condition Immunities blinded , charmed , deafened , exhaustion , frightened , paralyzed , petrified , poisoned
Senses passive Perception 10
Languages —
Challenge 29 (135.000 XP)
Actions
Reactions
Legendary Actions
⚠️ Community Homebrew Content
This content was imported from a community wiki. It has not been vetted for game balance by BubblyBards. Use at your own discretion.
Source: D&D Wiki - Magnus the Red (5e Creature)
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