Magnus the Red

Magnus can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another

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Magnus the Red

Gargantuan fiend (titan), chaotic evil

Magnus can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Magnus regains spent legendary actions at the start of his turn. Teleport. Magnus magically teleports up to 120 feet to an unoccupied space he can see. Cantrip. Magnus casts a cantrip. Spell (Costs 2 Actions). Magnus casts a spell of 3rd level or lower, or innately casts fireball .

Armor Class 19 (natural armor)

Hit Points 472 (27d20 + 189)

Speed 30 ft.

STR
24 (+7)
DEX
16 (+3)
CON
25 (+7)
INT
26 (+8)
WIS
19 (+4)
CHA
29 (+9)

Saving Throws Con +16, Wis +13, Cha +18

Skills Arcana +17, Deception +18, History +17, Insight +13, Perception +13, Persuasion +18 Proficiency Bonus +9

Damage Vulnerabilities

Damage Resistances acid, cold, fire, force, lightning

Damage Immunities necrotic, poison; bludgeoning, piercing, and slashing damage from nonmagical attacks

Condition Immunities blinded , charmed , deafened , exhaustion , frightened , paralyzed , petrified , poisoned

Senses passive Perception 10

Languages

Challenge 29 (135.000 XP)

No special abilities.

Actions

of Magnus. Melee Weapon Attack: +16 to hit, reach 15 ft.
Unarmed Strike. Melee Weapon Attack: +16 to hit, reach 10 ft.

Reactions

None.


⚠️ Community Homebrew Content

This content was imported from a community wiki. It has not been vetted for game balance by BubblyBards. Use at your own discretion.

Source: D&D Wiki - Magnus the Red (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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