Lord of Change

The lord of change can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the en

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Lord of Change

Huge fiend (demon), chaotic evil

The lord of change can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The lord of change regains spent legendary actions at the start of its turn. Chaotic Surge. The lord of change rolls a d100 twice, and takes either of the two rolls for the Wild Surge table from sorcerer 's Wild Magic archetype. Cantrip. The lord of change casts a cantrip it knows. Spell (Costs 2 Actions).

Armor Class 22 (natural armor)

Hit Points 437 (35d12 + 210)

Speed 30 ft.

STR
26 (+8)
DEX
22 (+6)
CON
22 (+6)
INT
29 (+9)
WIS
28 (+9)
CHA
30 (+10)

Saving Throws Int +17, Wis +17, Cha +18

Skills Arcana +17, Deception +18, History +17, Intimidation +18, Nature +17, Perception +17, Persuasion +18, Religion +17 Proficiency Bonus +8

Damage Vulnerabilities

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities poison

Condition Immunities charmed , frightened , paralyzed , poisoned

Senses passive Perception 10

Languages

Challenge 25 (75.000 XP)

No special abilities.

Actions

Bite. Melee Weapon Attack: +16 to hit, reach 10 ft.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Lord of Change (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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