Lord of Change
The lord of change can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The lord of change regains spent legendary actions at the start of its turn. Chaotic Surge. The lord of change rolls a d100 twice, and takes either of the two rolls for the Wild Surge table from sorcerer 's Wild Magic archetype. Cantrip. The lord of change casts a cantrip it knows. Spell (Costs 2 Actions).
Armor Class 22 (natural armor)
Hit Points 437 (35d12 + 210)
Speed 30 ft.
Saving Throws Int +17, Wis +17, Cha +18
Skills Arcana +17, Deception +18, History +17, Intimidation +18, Nature +17, Perception +17, Persuasion +18, Religion +17 Proficiency Bonus +8
Damage Vulnerabilities —
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities charmed , frightened , paralyzed , poisoned
Senses passive Perception 10
Languages —
Challenge 25 (75.000 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Lord of Change (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.