Lord Kars, Master of the Pillar Men

The Kars can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of anoth

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Lord Kars, Master of the Pillar Men

Medium humanoid (Pillar Man), chaotic evil

The Kars can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Kars regains spent legendary actions at the start of its turn. Move. Kars moves up to his speed without provoking opportunity attacks. Brilliant Bone Blades. Kars makes one attack with Brilliant Bone Blades. Vampiric Thralls. Kars makes use of Vampiric Thralls.

Armor Class 18 (Natural Armor)

Hit Points 190 (20d8 + 90)

Speed 40 ft.

STR
26 (+8)
DEX
28 (+9)
CON
20 (+5)
INT
24 (+7)
WIS
24 (+7)
CHA
16 (+3)

Saving Throws Str +13, Dex +14, Con +10, Int +12, Wis +12

Skills Acrobatics +14, Animal Handling +12, Athletics +13, Deception +8, History +12, Insight +12, Intimidation +8, Investigation +12, Nature +12, Perception +12, Stealth +14, Survival +12

Damage Vulnerabilities Radiant

Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing

Damage Immunities

Condition Immunities Charmed, Frightened

Senses passive Perception 19

Languages Common

Challenge 15 (13.000 XP)

No special abilities.

Actions

Bone Blades. Melee Weapon Attack: +12 to hit, reach 5 ft.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Lord Kars, Master of the Pillar Men (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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