monsters dragon cr-5-10 Tome of Beasts

Lindwurm

_Coiling like a living corkscrew, moving with a scraping hiss, a lindwurm’s serpentine form skates nimbly across ice on long curving claws, maw agape and stinking of a hundred graves._ **Swift and Smooth as Ice.** Lindwurms have long bodies and ...

0 0 0
Upload Image

Lindwurm

Large Dragon, neutral evil

Armor Class 15

Hit Points 136 (16d10+48)

Speed 40 ft., swim 20 ft.

STR
18 (+4)
DEX
20 (+5)
CON
16 (+3)
INT
6 (-2)
WIS
12 (+1)
CHA
8 (-1)

Saving Throws Str +7, Dex +8, Con +6

Skills Acrobatics +8, Athletics +8, Perception +4, Stealth +9

Damage Immunities cold

Condition Immunities paralyzed, prone, unconscious

Senses darkvision 60 ft., tremorsense 120 ft. on ice, passive Perception 14

Languages

Challenge 5 (1,800 XP)

Lindwurm Fever. A creature infected with this disease by a lindwurm's bite gains one level of exhaustion an hour after being infected. The creature must make a DC 14 Constitution saving throw after each long rest. On a failure, the creature gains one level of exhaustion and recovers no hit dice from the long rest. On a success, the creature recovers from one level of exhaustion and regains hit dice normally. If the infected creature reduces itself to zero exhaustion by making successful saving throws, the disease is cured.
Skittering Skater. Lindwurms suffer no penalties from difficult terrain on ice and are immune to the effects of the grease spell.
Snake Belly. When lying with its sensitive stomach on the ice, a lindwurm can sense approaching creatures by the vibrations they cause, granting them tremorsense.

Actions

Multiattack. The lindwurm makes one bite attack, one claw attack, and one constrict attack.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage, and the target must succeed on a DC 14 Constitution saving throw or contract lindwurm fever.
Claws. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 17 (3d8 + 4) slashing damage.
Constrict. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the lindwurm can constrict only this target.

Reactions

None.


_Coiling like a living corkscrew, moving with a scraping hiss, a lindwurm’s serpentine form skates nimbly across ice on long curving claws, maw agape and stinking of a hundred graves._ **Swift and Smooth as Ice.** Lindwurms have long bodies and crocodilian jaws, but they skitter overland on spindly limbs. Their talons are long and curved, acting as skates or short skis when moving over ice. Few things are swifter on the ice. **Sea Hunters.** In the wild, lindwurms hunt in groups, looking for breaching whales, seals, or incautious fishermen. They employ wolf-pack tactics and enjoy surprising foes. With their considerable cunning, they may skate by their prey at speed, snapping a bite as they pass or snatching them up with their constricting tails.

Source: Tome of Beasts © 2016, Open Design LLC. Used under the Open Gaming License v1.0a.

Content designated as Open Game Content. See our full license page for complete OGL text and Section 15 copyright notices.

Formatted by BubblyBards. Publishers: contact us to claim or transfer this page.

Comments (0)

User-Generated Content: Bubblybards is an independent, fan-run community platform. Content is created by users and we are not responsible for third-party intellectual property. If you believe content violates your copyright, please report it.

D&D 5e SRD Attribution: This site uses content from the D&D 5th Edition Systems Reference Document 5.1 by Wizards of the Coast, available under the CC BY 4.0 license.

Dungeons & Dragons, D&D, and Wizards of the Coast are trademarks of Wizards of the Coast LLC. Bubblybards is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast.