monsters humanoid cr-5-10 Tome of Beasts 3

Kobold, Leviathan Hunter

Medium Humanoid, CR 10. From Tome of Beasts 3.

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Kobold, Leviathan Hunter

Medium Humanoid, chaotic neutral

Armor Class 17 (Hardy Defense)

Hit Points 190 (20d8+100)

Speed 30 ft., swim 30 ft.

STR
20 (+5)
DEX
15 (+2)
CON
21 (+5)
INT
10 (+0)
WIS
15 (+2)
CHA
14 (+2)

Saving Throws

Skills Perception +2

Damage Immunities

Condition Immunities

Senses darkvision 120', passive Perception 16

Languages Common, Draconic

Challenge 10 (5,900 XP)

Expert Wrestler. Can grapple creatures that are two sizes larger than itself and can move at its full speed when dragging a creature it has grappled. If hunter grapples a Med or smaller creature target has disadvantage on its escape attempts. Hunter has advantage on ability checks and saves made to escape a grapple or end the restrained condition.
Hardy Defense. While hunter is wearing no armor and wielding no shield its AC includes its Con modifier.
Hold Breath. Can hold its breath for 30 min.
Leviathan Hunter. Advantage on Wis (Perception) and Wis (Survival) checks to find and track Large or larger creatures with swimming speed.
Marine Weapons. Its weapon attacks are magical. When it hits with any weapon weapon deals an extra 2d8 cold or poison (included below) hunter's choice.
Pack Tactics. Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target.
Sunlight Sensitivity. In sunlight disadvantage on attacks and Wis (Perception) checks that use sight.

Actions

Multiattack. 3 Slams or 1 Harpoon and 2 Slams.
Slam. Melee Weapon Attack: +9 to hit, 5 ft., one target, 12 (2d6+5) bludgeoning damage + 9 (2d8) cold or poison (hunter's choice) and target is grappled (escape DC 17). Hunter can grapple only one target at a time.
Harpoon. Melee or Ranged Weapon Attack: +9 to hit 5 ft. or range 20/60' one target 12 (2d6+5) piercing damage + 9 (2d8) cold or poison (hunter's choice) and harpoon sticks in target. While harpoon is stuck target takes 7 (2d6) piercing damage at start of each of its turns hunter can't make Harpoon attacks vs. other targets and target and hunter can't move further than 60' away from each other. A creature including target can take its action to detach harpoon by succeeding on a DC 17 Str check. Alternatively cord connecting the leviathan hunter to the harpoon can be attacked and destroyed (AC 10; hp 25; immunity to bludgeoning poison and psychic) dislodging harpoon into an unoccupied space within 5 ft. of the target and preventing hunter from using Recall Harpoon.
Crush. One creature grappled by hunter: 33 (8d6+5) bludgeoning damage (DC 17 Str half).

Reactions

Grappled Redirect. If it is target of an attack it can see while grappling a creature it can hold the grappled creature in the way and the grappled creature becomes attack's target instead.


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