Knight Valiant

Imperial Knights are unreasonably large war machines among the Imperial Knight and Forge worlds. These incredibly powerful lords of war are capable of quel

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Knight Valiant

Gargantuan construct (human), chaotic good

Imperial Knights are unreasonably large war machines among the Imperial Knight and Forge worlds. These incredibly powerful lords of war are capable of quelling entire armies with ease using their incredible amounts of armor and firepower. They may either serve the Imperium under Questor Imperialis, or the Adeptus Mechanicus under Questor Mechanicus. The Throne Mechanicum. Imperial Knights are piloted by battle hardened Knightly Hosts.

Armor Class 25 (natural armor)

Hit Points 858 (52d20 + 312)

Speed 40 ft.

STR
30 (+10)
DEX
10 (+0)
CON
23 (+6)
INT
16 (+3)
WIS
20 (+5)
CHA
16 (+3)

Saving Throws Str +20, Con +16, Wis +15

Skills Intimidation +13, Perception +15

Damage Vulnerabilities

Damage Resistances acid, cold, fire, lightning; bludgeoning, piercing, and slashing

Damage Immunities necrotic, poison

Condition Immunities blinded , deafened , exhaustion , paralyzed , petrified , poisoned

Senses passive Perception 10

Languages Common, one regional dialect

Challenge 34 (0 XP)

No special abilities.

Actions

Stomp. Melee Weapon Attack: +12 to hit, reach 10 ft.
Twin Meltagun. Ranged Weapon Attack: +6 to hit, range 20/60, one target.
Siegebreaker Cannon. Ranged Weapon Attack: +5 to hit, range 80/320.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Knight Valiant (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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