Kliniloth
Said to be created by the General of Gehenna eons ago, kliniloths are forever bound to the Bleak Eternity of Gehenna and cursed to wander across the slopes, intercepting any threats to the hosts of other yugoloths before they get close enough to do some damage. As such, kliniloths are largely independent from the normal fiendish chains of command, though most kliniloths are wise enough to heed the orders of any greater yugoloths that they have to interact with.
Armor Class 17 ( half plate )
Hit Points 161 (17d10 + 68)
Speed 30 ft.
Saving Throws Str +11, Dex +7, Wis +8
Skills Athletics +11, Perception +8, Survival +8 Proficiency Bonus +5
Damage Vulnerabilities —
Damage Resistances acid, cold, fire, lightning, necrotic, psychic
Damage Immunities poison; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities exhaustion , paralyzed , petrified , poisoned , prone
Senses passive Perception 10
Languages —
Challenge 15 (13.000 XP)
Actions
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Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Kliniloth (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.