Armor Class 18 (natural armor, shield)
Hit Points 119 (14d8 + 56)
Speed 50 ft.
Saving Throws Dex +8, Con +7, Wis +3
Skills Deception +9, Perception +3, Performance +9
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 13
Languages Abyssal, Celestial, Common, Draconic, telepathy 120 ft.
Challenge 8 (3,900 XP)
Fiendish Weapons. The kishi's weapon attacks are magical. When the kishi hits with any weapon, the weapon deals an extra 2d8 cold damage (included in the attack).
Two Heads. The kishi has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
Magic Resistance. The kishi has advantage on saving throws against spells and other magical effects.
Multiattack. The kishi makes one Bite attack and two Spear attacks.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) piercing damage plus 9 (2d8) cold damage.
Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack, plus 9 (2d8) cold damage.
Spellcasting. The kishi casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):
At will: detect evil and good, detect magic, suggestion
3/day: glibness
1/day: dominate person