King Crocodile
King Crocodile can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. King Crocodile regains spent legendary actions at the start of his turn. Reposition. King Crocodile moves up to half his speed without provoking opportunity attacks . Tail. King Crocodile makes a tail attack.
Armor Class 19 (natural armor)
Hit Points 195 (17d12 + 85)
Speed 30 ft.
Saving Throws Con +9, Wis +5
Skills Intimidation +6, Perception +5, Stealth +6 Proficiency Bonus +4
Damage Vulnerabilities —
Damage Resistances bludgeoning, piercing and slashing from nonmagical attacks
Damage Immunities —
Condition Immunities —
Senses passive Perception 10
Languages Common, Rajiani
Challenge 12 (8.400 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - King Crocodile (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.