Kenku Infiltrator
These kenku have mastered the art of fooling travelers and young adventurers. They steal their items before the fight, and use and abuse the advantage to finish the victim before they can properly react and pick another weapon, if they even have one. 0.00 (0 votes) Back to Main Page → 5e Homebrew → Creatures
Armor Class 13
Hit Points 45 (10d8)
Speed 35 ft.
Saving Throws Dex +5
Skills Acrobatics +5, Deception +4, Sleight of Hand +5, Stealth +5 Proficiency Bonus +2
Damage Vulnerabilities —
Damage Resistances —
Damage Immunities —
Condition Immunities —
Senses passive Perception 12
Languages understands Auran and Common but speaks only through the use of its Mimicry trait
Challenge 2 (450 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Kenku Infiltrator (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.