Kenku Infiltrator

These kenku have mastered the art of fooling travelers and young adventurers. They steal their items before the fight, and use and abuse the advantage to f

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Kenku Infiltrator

Medium humanoid (kenku), neutral

These kenku have mastered the art of fooling travelers and young adventurers. They steal their items before the fight, and use and abuse the advantage to finish the victim before they can properly react and pick another weapon, if they even have one. 0.00 (0 votes) Back to Main Page → 5e Homebrew → Creatures

Armor Class 13

Hit Points 45 (10d8)

Speed 35 ft.

STR
8 (-1)
DEX
16 (+3)
CON
10 (+0)
INT
12 (+1)
WIS
14 (+2)
CHA
14 (+2)

Saving Throws Dex +5

Skills Acrobatics +5, Deception +4, Sleight of Hand +5, Stealth +5 Proficiency Bonus +2

Damage Vulnerabilities

Damage Resistances

Damage Immunities

Condition Immunities

Senses passive Perception 12

Languages understands Auran and Common but speaks only through the use of its Mimicry trait

Challenge 2 (450 XP)

No special abilities.

Actions

Attack. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 (1d4) damage.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Kenku Infiltrator (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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