Justice

The Justice can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of an

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Justice

Gargantuan celestial (sequi), lawful good

The Justice can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Justice regains spent legendary actions at the start of its turn. Attack. Justice makes one attack with its vine lash. Move Tongue. If Justice does not have an active tongue, it activates one. Justice moves the tip of its active tongue to an empty space it can see within 90 feet. It withdraws if Justice moves.

Armor Class 23 (natural armor)

Hit Points 240 (13d20 + 104)

Speed 30 ft.

STR
24 (+7)
DEX
17 (+3)
CON
26 (+8)
INT
25 (+7)
WIS
28 (+9)
CHA
23 (+6)

Saving Throws Str +14, Wis +16, Cha +13

Skills Insight +16, Nature +14, Perception +16 Proficiency Bonus +7

Damage Vulnerabilities

Damage Resistances radiant; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities necrotic, poison

Condition Immunities charmed , exhaustion , frightened , poisoned , prone

Senses passive Perception 10

Languages

Challenge 21 (33.000 XP)

No special abilities.

Actions

Vine Lash. Melee Weapon Attack: +14 to hit, one target within 30 feet of the tip of its tongue.
Body Slam. Melee Weapon Attack: +14 to hit, one target, 5 ft.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Justice (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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