Justice
The Justice can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Justice regains spent legendary actions at the start of its turn. Attack. Justice makes one attack with its vine lash. Move Tongue. If Justice does not have an active tongue, it activates one. Justice moves the tip of its active tongue to an empty space it can see within 90 feet. It withdraws if Justice moves.
Armor Class 23 (natural armor)
Hit Points 240 (13d20 + 104)
Speed 30 ft.
Saving Throws Str +14, Wis +16, Cha +13
Skills Insight +16, Nature +14, Perception +16 Proficiency Bonus +7
Damage Vulnerabilities —
Damage Resistances radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunities charmed , exhaustion , frightened , poisoned , prone
Senses passive Perception 10
Languages —
Challenge 21 (33.000 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Justice (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.