Iron Guard

Large construct, CR 26. Community homebrew from D&D Wiki.

0 0 0
Upload Image

Iron Guard

Large construct, neutral

Armor Class 22 (natural armor)

Hit Points 540 (40d10 + 320)

Speed 50 ft.

STR
29 (+9)
DEX
19 (+4)
CON
27 (+8)
INT
14 (+2)
WIS
23 (+6)
CHA
14 (+2)

Saving Throws Str +17, Con +16

Skills Athletics +17, Intimidation +10, Investigation +10, Perception +14 Proficiency Bonus +8

Damage Vulnerabilities

Damage Resistances acid, force, lightning

Damage Immunities fire, poison, psychic, thunder; bludgeoning, piercing and slashing from nonmagical attacks that aren't adamantine

Condition Immunities charmed , exhaustion , frightened , paralyzed , petrified , poisoned , stunned , unconscious

Senses passive Perception 10

Languages

Challenge 26 (90.000 XP)

No special abilities.

Actions

Adamantine Hammer. Melee Weapon Attack: +17 to hit, reach 15 ft.
Force Orb. Ranged Spell Attack: +15 to hit, range 60 ft.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Iron Guard (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

Formatted by BubblyBards.

Comments (0)

User-Generated Content: Bubblybards is an independent, fan-run community platform. Content is created by users and we are not responsible for third-party intellectual property. If you believe content violates your copyright, please report it.

D&D 5e SRD Attribution: This site uses content from the D&D 5th Edition Systems Reference Document 5.1 by Wizards of the Coast, available under the CC BY 4.0 license.

Dungeons & Dragons, D&D, and Wizards of the Coast are trademarks of Wizards of the Coast LLC. Bubblybards is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast.