Inferno

Inferno can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of anothe

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Inferno

Medium fiend (demon), chaotic evil

Inferno can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Inferno regains spent legendary actions at the start of its turn. Attack. Inferno attacks once with Soul Edge or Soul Beam. Grim Stride. Inferno teleports 60 feet to an empty space it can see. Soul Flare (Costs 2 Actions). Inferno casts dark flare .

Armor Class 20 (natural armor)

Hit Points 230 (20d8 + 140)

Speed 30 ft.

STR
24 (+7)
DEX
18 (+4)
CON
24 (+7)
INT
18 (+4)
WIS
16 (+3)
CHA
20 (+5)

Saving Throws Str +13, Con +13, Wis +9, Cha +11

Skills Acrobatics +10, Athletics +13, Deception +17, Perception +15, Persuasion +11 Proficiency Bonus +6

Damage Vulnerabilities

Damage Resistances acid, cold, fire, lightning

Damage Immunities poison; bludgeoning, piercing, and slashing from nonmagical attacks

Condition Immunities blinded , charmed , deafened , frightened , poisoned

Senses passive Perception 10

Languages

Challenge 20 (25.000 XP)

No special abilities.

Actions

Soul Beam. Ranged Spell Attack: +11 to hit, range 120 ft.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Inferno (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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