Inferno
Inferno can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Inferno regains spent legendary actions at the start of its turn. Attack. Inferno attacks once with Soul Edge or Soul Beam. Grim Stride. Inferno teleports 60 feet to an empty space it can see. Soul Flare (Costs 2 Actions). Inferno casts dark flare .
Armor Class 20 (natural armor)
Hit Points 230 (20d8 + 140)
Speed 30 ft.
Saving Throws Str +13, Con +13, Wis +9, Cha +11
Skills Acrobatics +10, Athletics +13, Deception +17, Perception +15, Persuasion +11 Proficiency Bonus +6
Damage Vulnerabilities —
Damage Resistances acid, cold, fire, lightning
Damage Immunities poison; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities blinded , charmed , deafened , frightened , poisoned
Senses passive Perception 10
Languages —
Challenge 20 (25.000 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Inferno (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.