Imperial Guard Commissar

Commissars are special officers attached to regiments of the Imperial Guard. They are tasked with rooting out traitors and maintaining morale, carrying out

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Imperial Guard Commissar

Medium humanoid (human), unaligned

Commissars are special officers attached to regiments of the Imperial Guard. They are tasked with rooting out traitors and maintaining morale, carrying out these tasks with ruthless efficiency. Special Assignment. Commissars exist outside the normal structure of the Imperial Guard.

Armor Class 16 ( breastplate )

Hit Points 52 (8d8 + 16)

Speed 30 ft.

STR
16 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
12 (+1)
WIS
14 (+2)
CHA
16 (+3)

Saving Throws Dex +4, Wis +4

Skills Athletics +5, Insight +6, Intimidation +7, Perception +4 Proficiency Bonus +2

Damage Vulnerabilities

Damage Resistances

Damage Immunities

Condition Immunities

Senses passive Perception 14

Languages Common

Challenge 3 (700 XP)

No special abilities.

Actions

Chainsword. Melee Weapon Attack: +5 to hit, reach 5 ft.
Bolt Pistol. Ranged Weapon Attack: +4 to hit, range 30/120, one target.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Imperial Guard Commissar (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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