monsters beast cr-0-1 Tome of Beasts 2

Howler Baboon

Howler baboons are territorial primates that claim stretches of forest and hills in large troops. Their presence is usually heard before it’s seen, thanks to the whooping calls they use to communicate danger and call for their troop mates. When an...

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Howler Baboon

Medium Beast, unaligned

Armor Class 12

Hit Points 13 (2d8+4)

Speed climb 30 ft., 30 ft.

STR
15 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
6 (-2)
WIS
12 (+1)
CHA
7 (-2)

Saving Throws Str +4, Wis +3

Skills Athletics +4, Perception +3

Damage Immunities

Condition Immunities

Senses passive Perception 13

Languages

Challenge 1/4 (0 XP)

Pack Tactics. The baboon has advantage on attack rolls against a creature if at least one of the baboon's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Fist. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Rock. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

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Howler baboons are territorial primates that claim stretches of forest and hills in large troops. Their presence is usually heard before it’s seen, thanks to the whooping calls they use to communicate danger and call for their troop mates. When angered, they attack in ferocious packs, hurling rocks and pummeling threats en masse.

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