monsters celestial cr-21-plus Creature Codex

Gugalanna

Huge Celestial, CR 21. From Creature Codex.

0 0 0
Upload Image

Gugalanna

Huge Celestial, chaotic good

Armor Class 18 (natural armor)

Hit Points 253 (22d12+110)

Speed fly 80 ft., 60 ft.

STR
24 (+7)
DEX
16 (+3)
CON
20 (+5)
INT
10 (+0)
WIS
20 (+5)
CHA
18 (+4)

Saving Throws Dex +10, Con +12, Wis +12

Skills Athletics +14, Insight +12, Intimidation +11

Damage Immunities fire, radiant; bludgeoning, piercing, and slashing from nonmagical attacks

Condition Immunities charmed, exhaustion, frightened

Senses truesight 60 ft., passive Perception 15

Languages understands all but can't speak, telepathy 120 ft.

Challenge 21 (33,000 XP)

Flyby. Gugalanna doesn't provoke an opportunity attack when it flies out of an enemy's reach.
Magic Resistance. Gugalanna has advantage on saving throws against spells and other magical effects.
Magic Weapons. Gugalanna's weapon attacks are magical.
Trampling Charge. If Gugalanna moves at least 20 feet straight toward a creature and then hits it with a horns attack on the same turn, that target must succeed on a DC 22 Strength saving throw or be knocked prone. If the target is prone, Gugalanna can make one kick attack against it as a bonus action.

Actions

Multiattack. Gugalanna makes two attacks: one with its horns and one with its kick.
Horns. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 34 (5d10 + 7) piercing damage and 14 (4d6) fire damage.
Kick. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 7) bludgeoning damage.

Reactions

None.

Legendary Actions

Gugalanna can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Gugalanna regains spent legendary actions at the start of his turn.
Kick. Gugalanna makes a kick attack.
Rearing Stomp (Costs 2 Actions). Gugalanna spreads his wings and stomps his hooves, shaking the earth. Each creature within 10 feet of Gugalanna must make a DC 22 Strength saving throw. On a failure, a target takes 18 (2d10 + 7) bludgeoning damage and is pushed 20 feet away from Gugalanna. On a success, a target takes half the damage and isn't pushed. Gugalanna can then fly up to half his flying speed.
Blazing Sun Disc (Costs 2 Actions, Recharge 5-6). The sun disc floating between Gugalanna's horns flares. Each creature within 30 feet of Gugalanna must make a DC 18 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.


Source: Creature Codex © 2018, Open Design LLC. Used under the Open Gaming License v1.0a.

Content designated as Open Game Content. See our full license page for complete OGL text and Section 15 copyright notices.

Formatted by BubblyBards. Publishers: contact us to claim or transfer this page.

Comments (0)

User-Generated Content: Bubblybards is an independent, fan-run community platform. Content is created by users and we are not responsible for third-party intellectual property. If you believe content violates your copyright, please report it.

D&D 5e SRD Attribution: This site uses content from the D&D 5th Edition Systems Reference Document 5.1 by Wizards of the Coast, available under the CC BY 4.0 license.

Dungeons & Dragons, D&D, and Wizards of the Coast are trademarks of Wizards of the Coast LLC. Bubblybards is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast.