Guardian Ape

According to ancient texts, guardian apes were once ordinary apes before they were altered by magic to serve a powerful empire. When the empire collapsed,

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Guardian Ape

Large monstrosity, neutral

According to ancient texts, guardian apes were once ordinary apes before they were altered by magic to serve a powerful empire. When the empire collapsed, the guardian apes escaped into the forest and now gather in massive groups around the ruins of once-magnificent cities. They build simple clubs and bows that they use to hunt and in battle against foolhardy treasure hunters that would claim the riches of the ancient empire as their own. 0.

Armor Class 14 (natural armour)

Hit Points 85 (9d10 + 36)

Speed 30 ft.

STR
19 (+4)
DEX
16 (+3)
CON
18 (+4)
INT
10 (+0)
WIS
14 (+2)
CHA
11 (+0)

Saving Throws Str +6

Skills Athletics +6, Perception +4 Proficiency Bonus +2

Damage Vulnerabilities

Damage Resistances

Damage Immunities

Condition Immunities

Senses passive Perception 14

Languages understands Common but can't speak

Challenge 3 (700 XP)

No special abilities.

Actions

Multiattack. The ape makes two attacks.
Charge. If the ape moves at least 20 feet straight toward a target and then hits it with a greatclub attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Guardian Ape (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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