Grimhound
Grimhounds are dark, shadowy creatures that gather in places full of the dead, like cemeteries and ancient battlegrounds. They feed off of the necrotic energy that emanates from these places. Those who intrude on the territory of grimhounds are usually safe, but if they attempt to defile the graves, they may be attacked by the grimhounds. Powerful undead can easily sway grimhounds to be under their control.
Armor Class 14 (natural armor)
Hit Points 18 (4d6 + 4)
Speed 30 ft.
Saving Throws Dex +5
Skills Stealth +5 Proficiency Bonus +2
Damage Vulnerabilities —
Damage Resistances —
Damage Immunities necrotic
Condition Immunities exhaustion , frightened , grappled , paralyzed , petrified , poisoned , prone , restrained
Senses passive Perception 10
Languages —
Challenge 2 (450 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Grimhound (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.