monsters humanoid cr-0-1 Creature Codex

Green Abyss Orc

Medium Humanoid, CR 1/2. From Creature Codex.

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Green Abyss Orc

Medium Humanoid (orc), chaotic evil

Armor Class 13

Hit Points 15 (2d8+6)

Speed climb 30 ft., 30 ft.

STR
14 (+2)
DEX
16 (+3)
CON
16 (+3)
INT
9 (-1)
WIS
11 (+0)
CHA
10 (+0)

Saving Throws

Skills Acrobatics +5, Athletics +4, Perception +2, Stealth +5

Damage Immunities poison

Condition Immunities poisoned

Senses darkvision 90 ft., passive Perception 12

Languages Orc

Challenge 1/2 (0 XP)

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Sunlight Sensitivity. While in sunlight, the orc has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. s

Actions

Poisoned Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack. If the target is a creature, it must succeed on a DC 13 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hp, the target is stable but poisoned for 1 hour, even after regaining hp, and is paralyzed while poisoned in this way.

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