Greater Megoi

The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another cr

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Greater Megoi

Medium monstrosity (megoi), neutral

The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn. Move. The megoi moves up to half of it's speed. Cantrip. The megoi casts a cantrip. When a megoi ventures out looking for adventure or power, it may come back as a greater megoi.

Armor Class 14 (17 with mage armor)

Hit Points 144 (17d8 + 68)

Speed 30 ft.

STR
15 (+2)
DEX
18 (+4)
CON
18 (+4)
INT
21 (+5)
WIS
19 (+4)
CHA
27 (+8)

Saving Throws Con +10, Int +11, Cha +14

Skills Arcana +17, Perception +10

Damage Vulnerabilities

Damage Resistances acid, cold, fire, force, radiant;

Damage Immunities poison, psychic

Condition Immunities poisoned, stunned

Senses passive Perception 20

Languages Common, Megoi, Primordial

Challenge 19 (22.000 XP)

No special abilities.

Actions

Magic Quarterstaff. Melee Weapon Attack: +8 to hit, reach 5 ft.

Reactions

None.


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This content was imported from a community wiki. It has not been vetted for game balance by BubblyBards. Use at your own discretion.

Source: D&D Wiki - Greater Megoi (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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