Great Gohma
The gohma can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The gohma regains spent legendary actions at the start of its turn. Detect. The gohma makes a Wisdom ( Perception ) check. Shift. The gohma moves up to half its speed. Attack (Costs 2 Actions). The gohma makes one claw attack, casts acid splash , or casts fire bolt . Leap (Costs 2 Actions).
Armor Class 21 (natural armor)
Hit Points 210 (20d12 + 80)
Speed 30 ft.
Saving Throws Con +10, Int +3, Wis +7
Skills Acrobatics +9 Proficiency Bonus +6
Damage Vulnerabilities —
Damage Resistances bludgeoning, piercing, and slashing from magical attacks
Damage Immunities bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities —
Senses passive Perception 10
Languages —
Challenge 20 (25.000 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Great Gohma (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.