Great Aquamentus

The aquamentus can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of

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Great Aquamentus

Huge dragon, neutral

The aquamentus can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The aquamentus regains spent legendary actions at the start of its turn. Claw Attack. The aquamentus makes a claw attack. Detect. The aquamentus makes a Wisdom ( Perception ) check.

Armor Class 17 (natural armor)

Hit Points 190 (20d12 + 60)

Speed 30 ft.

STR
20 (+5)
DEX
13 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
14 (+2)
CHA
20 (+5)

Saving Throws Str +11, Con +9, Int +6, Wis +8

Skills Arcana +6, Intimidation +11, Perception +8

Damage Vulnerabilities

Damage Resistances acid, lightning, radiant; bludgeoning, piercing, and slashing from magical attacks

Damage Immunities bludgeoning, piercing, slashing from nonmagical attacks

Condition Immunities charmed , petrified

Senses passive Perception 10

Languages Ancient , Lizal

Challenge 19 (22.000 XP)

No special abilities.

Actions

Claw. Melee Weapon Attack: +11 to hit, reach 10 ft.
Gore. Melee Spell Attack: +11 to hit, reach 10 ft.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Great Aquamentus (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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