Great Aquamentus
The aquamentus can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The aquamentus regains spent legendary actions at the start of its turn. Claw Attack. The aquamentus makes a claw attack. Detect. The aquamentus makes a Wisdom ( Perception ) check.
Armor Class 17 (natural armor)
Hit Points 190 (20d12 + 60)
Speed 30 ft.
Saving Throws Str +11, Con +9, Int +6, Wis +8
Skills Arcana +6, Intimidation +11, Perception +8
Damage Vulnerabilities —
Damage Resistances acid, lightning, radiant; bludgeoning, piercing, and slashing from magical attacks
Damage Immunities bludgeoning, piercing, slashing from nonmagical attacks
Condition Immunities charmed , petrified
Senses passive Perception 10
Languages Ancient , Lizal
Challenge 19 (22.000 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Great Aquamentus (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.