Gray Orc
Armor Class 13
Hit Points 15 (2d8+6)
Speed climb 30 ft., 40 ft., burrow 20 ft.
Saving Throws —
Skills Acrobatics +5, Athletics +4, Perception +2, Stealth +7
Damage Immunities —
Condition Immunities —
Senses blindsight 30 ft., darkvision 60 ft., passive Perception 12
Languages Orc
Challenge 1/4 (0 XP)
Actions
Reactions
Legendary Actions
The ground erupts into a scrambling flood of orcs, their pale skin decorated with swirls of black resin._ Dwelling deep beneath the ground, gray orcs move in a dark world, only drawn toward the surface by their innate hatred of arcane defilement. **Drawn to Magical Corruption.** Gray orcs are drawn to areas where magic is frequently used or locations marred by magical pollution. Scholars believe the orcs’ ancestral home was ravaged by magic, cursing them and driving them deep beneath the surface. They believe this history fuels within the orcs a deep hatred for magic, especially magic that defiles the natural world. For their part, the orcs have neither confirmed nor denied this speculation, though few scholars have been brave enough to approach them about it. Whatever the case, gray orcs grow violent around magic and seek to snuff it out wherever they find it. **Synchronized Tribes.** Gray orcs move and act as one, their training leading their actions to be so synchronized that they appear to think as one. When faced with a major threat or a large magical catastrophe, a group of gray orcs will erupt from the ground in unison to swarm over the source.
Source: Tome of Beasts 2 © 2020, Open Design LLC. Used under the Open Gaming License v1.0a.
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