Goro Majima, Young

Medium humanoid, CR 11. Community homebrew from D&D Wiki.

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Goro Majima, Young

Medium humanoid (human), chaotic good

Armor Class 14 (natural armor)

Hit Points 86 (10d10 + 22)

Speed 30 ft.

STR
15 (+2)
DEX
18 (+4)
CON
15 (+2)
INT
14 (+2)
WIS
13 (+1)
CHA
17 (+3)

Saving Throws

Skills

Damage Vulnerabilities None

Damage Resistances None

Damage Immunities None

Condition Immunities charmed , frightened

Senses passive Perception 15

Languages

Challenge 11 (7.200 XP)

No special abilities.

Actions

own fists. Melee Weapon Attack: 7+ to hit, reach 5 ft, one target.
Rolling Yokai. Melee Weapon Attack: 7+ to hit, reach 10 ft, one target.
Demonic Uppercut. Melee Weapon Attack: 7+ to hit, reach 5 ft, one target.
Club. Melee Weapon Attack: 7+ to hit, reach 5 ft, one target.
Windmill. Melee Weapon Attack: 7+ to hit, reach 10 ft, one target.
Full Swing. Melee Weapon Attack: 7+ to hit, reach 10 ft, one target.
DemonFire Dagger. Melee Weapon Attack: 7+ to hit, reach 5 ft, one target.
twirl. Melee Weapon Attack: 10+ to hit, reach 10 ft, All near targets.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Goro Majima, Young (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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