Golem, Quicksilver
This roll assumes a humanoid physiology. A severed arm or leg can be restored with a regenerate spell or similar magic. Quicksilver golems are crafted from liquid metal and can be found in the service of powerful alchemists. It has a featureless, mirror-like surface that occasionally ripples. In combat, a quicksilver golem forms multiple atom-sharp blades that slash with lightning speed and leave liquid metal in the bloodstream of its foes.
Armor Class 17 (natural armour)
Hit Points 180 (19d10 + 76)
Speed 70 ft.
Saving Throws —
Skills —
Damage Vulnerabilities —
Damage Resistances —
Damage Immunities poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
Condition Immunities charmed , exhaustion , frightened , paralyzed , petrified , poisoned
Senses passive Perception 10
Languages understands the languages of its creator but can't speak
Challenge 19 (22.000 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Golem, Quicksilver (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.