Golem, Quicksilver

This roll assumes a humanoid physiology. A severed arm or leg can be restored with a regenerate spell or similar magic. Quicksilver golems are crafted from

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Golem, Quicksilver

Large construct, unaligned

This roll assumes a humanoid physiology. A severed arm or leg can be restored with a regenerate spell or similar magic. Quicksilver golems are crafted from liquid metal and can be found in the service of powerful alchemists. It has a featureless, mirror-like surface that occasionally ripples. In combat, a quicksilver golem forms multiple atom-sharp blades that slash with lightning speed and leave liquid metal in the bloodstream of its foes.

Armor Class 17 (natural armour)

Hit Points 180 (19d10 + 76)

Speed 70 ft.

STR
20 (+5)
DEX
22 (+6)
CON
18 (+4)
INT
3 (-4)
WIS
11 (+0)
CHA
1 (-5)

Saving Throws

Skills

Damage Vulnerabilities

Damage Resistances

Damage Immunities poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine

Condition Immunities charmed , exhaustion , frightened , paralyzed , petrified , poisoned

Senses passive Perception 10

Languages understands the languages of its creator but can't speak

Challenge 19 (22.000 XP)

No special abilities.

Actions

Mercury Slice. Melee Weapon Attack: +12 to hit, reach 5 ft.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Golem, Quicksilver (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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