Golden Lynel of Holodrum

The lynel can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of anot

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Golden Lynel of Holodrum

Large giant ( lynel ), chaotic evil

The lynel can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The lynel regains spent legendary actions at the start of its turn. Detect. The lynel makes a Wisdom ( Perception ) check. Withdraw. The lynel uses the Disengage action, and moves up to half its speed. Attack (Costs 2 Actions). The lynel moves up to half its speed and makes a one-handed longsword attack.

Armor Class 18 (natural armor)

Hit Points 325 (26d10 + 182)

Speed 55 ft.

STR
25 (+7)
DEX
21 (+5)
CON
25 (+7)
INT
15 (+2)
WIS
16 (+3)
CHA
16 (+3)

Saving Throws Str +13, Dex +11

Skills Acrobatics +11, Athletics +13, Intimidation +9, Perception +9, Survival +9

Damage Vulnerabilities

Damage Resistances cold, fire, lightning, radiant

Damage Immunities

Condition Immunities

Senses passive Perception 19

Languages Blin

Challenge 19 (22.000 XP)

No special abilities.

Actions

Multiattack. The lynel makes four one-handed longsword attacks, or casts power beam twice.

Reactions

None.


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This content was imported from a community wiki. It has not been vetted for game balance by BubblyBards. Use at your own discretion.

Source: D&D Wiki - Golden Lynel of Holodrum (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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