Golden Darknut
The darknut can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The darknut regains spent legendary actions at the start of its turn. Detect. The darknut makes a Wisdom ( Perception ) check. Withdraw. The darknut uses the Disengage action, and moves up to half its speed. Attack (Costs 2 Actions). The darknut moves up to half its speed and makes a melee weapon attack.
Armor Class 19 ( plate (darknut armor)
Hit Points 230 (20d8 + 140)
Speed 30 ft.
Saving Throws Str +15, Dex +11, Con +13
Skills Acrobatics +11, Intimidation +5, Perception +7 Proficiency Bonus +6
Damage Vulnerabilities —
Damage Resistances radiant; bludgeoning, piercing, and slashing
Damage Immunities —
Condition Immunities —
Senses passive Perception 17
Languages Common
Challenge 18 (20.000 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Golden Darknut (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.