monsters construct cr-21-plus Tome of Beasts 3

Godslayer

Huge Construct, CR 30. From Tome of Beasts 3.

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Godslayer

Huge Construct, unaligned

Armor Class 24 (natural armor)

Hit Points 580 (40d12+320)

Speed 50 ft., fly 60 ft., swim 60 ft.

STR
30 (+10)
DEX
14 (+2)
CON
27 (+8)
INT
16 (+3)
WIS
30 (+10)
CHA
15 (+2)

Saving Throws Con +17, Int +12, Wis +19, Cha +11

Skills Perception +10

Damage Immunities

Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone

Senses truesight 120', passive Perception 29

Languages understands all, can't speak

Challenge 30 (155,000 XP)

Construct Nature. Doesn't require air food drink or sleep.
Divine Sense. Can pinpoint the location of Celestials Fiends divine avatars and deities within 120' of it and can sense general direction of them within 1 mile of it. This extends into Ethereal and Shadow Planes.
Divine Slayer. Its attacks affect immortal beings such as gods. Celestials Fiends divine avatars and deities don't have resistance to the damage from its attacks. If such a creature would normally have immunity to the damage from its attacks it has resistance instead. If it reduces a Celestial Fiend divine avatar or deity to 0 hp it absorbs target's divine energy preventing target from reviving or being resurrected until godslayer is destroyed.
Immutable Form. Immune: form-altering spells/effects.
Inscrutable. Immune to any effect that would sense its emotions or read its thoughts and any divination spell that it refuses. Wis (Insight) checks made to ascertain its intentions/sincerity have disadvantage.
Legendary Resistance (3/Day). Choose to succeed failed save.
Magic Resistance. Advantage: spell/magic effect saves.
Siege Monster. Double damage to objects/structures.
Arcane Lexicon. Glyphs on its body cast ghostly copies into the air forming into eldritch incantations. It chooses up to 3 creatures it can see within 90' of it choosing one of the following options for each. A creature can't be targeted by more than one effect at a time and godslayer can't use same option on more than one target.Death Glyph Target marked for death until start of godslayer's next turn (DC 25 Wis negates). While marked target takes extra 11 (2d10) force each time godslayer hits target with Energy Glaive.Glyph of Despair Target overwhelmed with despair for 1 min (DC 25 Cha negates). While overwhelmed with despair target has disadvantage on ability checks and attack rolls.Glyph of Pain Target overwhelmed by pain incapacitated until its next turn end (DC 25 Con negates). No effect: Undead/Constructs.Glyph of Summoning Target magically teleported to an unoccupied space within 15 ft. of godslayer (DC 25 Wis negates).Retributive Glyph Target marked with retributive glyph until the end of its next turn (DC 25 Dex negates). While marked creature takes 9 (2d8) force each time it hits a creature with weapon attack.Stupefying Glyph Target blinded and deafened until the end of its next turn (DC 25 Con negates).

Actions

Multiattack. Arcane Lexicon then 3 Energy Glaives or Rune Discuses.
Energy Glaive. Melee Weapon Attack: +19 to hit, 15 ft., one target, 48 (7d10+10) force.
Rune Discus. Ranged Spell Attack: +19 to hit 80/320' one target 41 (7d8+10) force and target must make DC 25 Wis save or spells and magical effects are suppressed on target and target can't cast spells for 1 min. Target can re-save at end of each of its turns success ends effect on itself.

Reactions

Parry Spell. If it succeeds on a save vs. spell of up to 8th level that targets only godslayer spell has no effect. If godslayer succeeds on the save by 5+ spell is reflected back at spellcaster using slot level spell save DC attack bonus and spellcasting ability of caster.

Legendary Actions

Arcane Word. One Lexicon glyph on target within 90' it can see.
Attack. Makes one Energy Glaive or Rune Discus attack.
Move. Up to its speed with o provoking opportunity attacks.
Rejuvenating Repair (2). Regains 65 (10d12) hp.


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