Godly Construct of the Astral Plains
The construct can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The construct regains spent legendary actions at the start of its turn. Move. The construct may move up to half its speed. Slam. (2 Actions) The construct makes one slam attack. Astral Pillars (Costs 3 Actions). The construct makes one attack with its Astral Pillars.
Armor Class 24 (natural armour)
Hit Points 290 (20d20 + 80)
Speed 40 ft.
Saving Throws Str +20, Dex +17, Wis +15
Skills Arcana +13, History +13
Damage Vulnerabilities force, thunder
Damage Resistances radiant; bludgeoning, piercing, and slashing from magical attacks
Damage Immunities necrotic, psychic, poison; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed , exhaustion , frightened , paralysed , petrified , poisoned
Senses passive Perception 10
Languages understands all languages but can't speak
Challenge 36 (0 XP)
Actions
Reactions
Legendary Actions
⚠️ Community Homebrew Content
This content was imported from a community wiki. It has not been vetted for game balance by BubblyBards. Use at your own discretion.
Source: D&D Wiki - Godly Construct of the Astral Plains (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
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