God Hand

The The God Hand can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end

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God Hand

Medium celestial, lawful evil

The The God Hand can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The The God Hand regains spent legendary actions at the start of its turn. Summon Apostle. The God Hand summons one Aberration, Fiend, Fey, or Celestial with a CR lower than its own. This creature is controlled by the God Hand. Flesh Sphere. The God Hand instantly kills one willing creature within 200 ft.

Armor Class 25 (natural armor)

Hit Points 2500

Speed 30 ft.

STR
30 (+10)
DEX
30 (+10)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
30 (+10)

Saving Throws +24 Strength, +24 Constitution, +24 Intelligence, +24 Charisma

Skills +24 Persuasion, +24 Intimidation, +24 Athletics, +24 Acrobatics, +24 History, +24 Perception, +24 Performance

Damage Vulnerabilities

Damage Resistances Magical piercing, slashing, and bludgeoning, fire, lightning, acid, cold

Damage Immunities All non-magical damage, Psychic, Necrotic, Radiant, Poison

Condition Immunities Prone, Frightened, Exhausted, Petrified, Blinded, Deafened, Poisoned, Stunned, Unconscious, Charmed

Senses passive Perception 34

Languages

Challenge 50 (0 XP)

No special abilities.

Actions

of Sacrifice. Ranged Spell Attack: +24 to hit, 200ft range, 5 targets.
Gravitic Blast. Ranged Spell Attack: +24 to hit, 15 ft.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - God Hand (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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