God Hand
The The God Hand can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The The God Hand regains spent legendary actions at the start of its turn. Summon Apostle. The God Hand summons one Aberration, Fiend, Fey, or Celestial with a CR lower than its own. This creature is controlled by the God Hand. Flesh Sphere. The God Hand instantly kills one willing creature within 200 ft.
Armor Class 25 (natural armor)
Hit Points 2500
Speed 30 ft.
Saving Throws +24 Strength, +24 Constitution, +24 Intelligence, +24 Charisma
Skills +24 Persuasion, +24 Intimidation, +24 Athletics, +24 Acrobatics, +24 History, +24 Perception, +24 Performance
Damage Vulnerabilities —
Damage Resistances Magical piercing, slashing, and bludgeoning, fire, lightning, acid, cold
Damage Immunities All non-magical damage, Psychic, Necrotic, Radiant, Poison
Condition Immunities Prone, Frightened, Exhausted, Petrified, Blinded, Deafened, Poisoned, Stunned, Unconscious, Charmed
Senses passive Perception 34
Languages —
Challenge 50 (0 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - God Hand (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.