monsters construct cr-11-16 Tome of Beasts 3

Goblin Siege Engine

Huge Construct, CR 11. From Tome of Beasts 3.

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Goblin Siege Engine

Huge Construct, unaligned

Armor Class 20 (natural armor)

Hit Points 178 (17d10+85)

Speed 30 ft.

STR
22 (+6)
DEX
10 (+0)
CON
20 (+5)
INT
3 (-4)
WIS
11 (+0)
CHA
1 (-5)

Saving Throws

Skills Perception +0

Damage Immunities poison, psychic; nonmagic bludgeoning, piercing, and slashing attacks not made with adamantine weapons

Condition Immunities blinded, charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses darkvision 120', passive Perception 10

Languages understands creator's languages but can't speak

Challenge 11 (7,200 XP)

Adaptable Locomotion. Moving through difficult terrain doesn't cost it extra movement. In addition it has advantage on ability checks and saves made to escape a grapple or end the restrained condition.
Construct Nature. Doesn't require air food drink or sleep.
Defensive Mount. Can serve as a mount for one Large creature up to 4 Med creatures or up to 6 Small or smaller creatures. While mounted creatures riding in siege engine's turret gain half cover.
Immutable Form. Immune: form-altering spells/effects.
Magic Resistance. Advantage: spell/magic effect saves.
Siege Monster. Double damage to objects/structures.

Actions

Multiattack. Three Slam attacks.
Slam. Melee Weapon Attack: +10 to hit, 10 ft., one target, 22 (3d10+6) bludgeoning damage.
Acid Jet (Recharge 5-6). Sprays jet of acid in 30' line by 5 ft. wide. Each creature in line: 40 (9d8) acid (DC 17 Dex half).

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