Gnome Trader
Gnome traders are mostly roving travelers that seek to sell gnomish handiwork (such as clockwork machines), magical items (such as wands and scrolls), and/or historical items of importance (such as weapons or trinkets). Typically, a trader will set up in a town for no more than two weeks, although, if the town is rich in history, the trader may stay longer, or even take up permanent residence.
Armor Class 12 ( leather armor )
Hit Points 9 (2d6 + 2)
Speed 25 ft.
Saving Throws —
Skills History +4, Investigation +4, Persuasion +3 Proficiency Bonus +2
Damage Vulnerabilities —
Damage Resistances —
Damage Immunities —
Condition Immunities —
Senses passive Perception 10
Languages Common, Gnomish
Challenge 1/4 (50 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Gnome Trader (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.