Gnarler

The gnarler can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of an

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Gnarler

Large beast, neutral

The gnarler can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The gnarler regains spent legendary actions at the start of its turn. Attack. The gnarler makes an attack with its greatsword. By Yanied Gnarlers are so named for two thick tusks that protrude from the bottom of their chins. These tusks grow upward and curl about as they reach as high as the creature's small forehead.

Armor Class 18 (Natural Armor)

Hit Points 187 (15d10 + 105)

Speed 30 ft.

STR
26 (+8)
DEX
19 (+4)
CON
24 (+7)
INT
15 (+2)
WIS
17 (+3)
CHA
23 (+6)

Saving Throws Str +13, Dex +9, Con +12, Cha +11

Skills Athletics +13, Perception +8, Stealth +7, Acrobatics +7

Damage Vulnerabilities

Damage Resistances

Damage Immunities poison, nonmagical bludgeoning, piercing, and slashing

Condition Immunities frightened , poisoned

Senses passive Perception 18

Languages

Challenge 15 (13.000 XP)

No special abilities.

Actions

ACTIONS Greatsword. Melee Weapon Attack: +14 to hit, reach 5 ft.
Shoot Spike. Ranged Weapon Attack: +9 to hit, range 120 ft.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Gnarler (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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