monsters aberration cr-11-16 Tome of Beasts 3

Glacial Crawler

Huge Aberration, CR 11. From Tome of Beasts 3.

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Glacial Crawler

Huge Aberration, unaligned

Armor Class 17 (natural armor)

Hit Points 207 (18d12+90)

Speed 30 ft., burrow 30 ft., climb 20 ft., swim 60 ft.

STR
20 (+5)
DEX
16 (+3)
CON
21 (+5)
INT
3 (-4)
WIS
10 (+0)
CHA
5 (-3)

Saving Throws Str +9, Con +9

Skills Perception +0

Damage Immunities acid, cold, fire

Condition Immunities blinded, prone

Senses blindsight 60' (blind beyond), tremorsense 60', passive Perception 18

Languages

Challenge 11 (7,200 XP)

Acidic Coating. A creature that touches the crawler or hits it with melee attack while within 5 ft. of it takes 9 (2d8) acid.
Amphibious. Can breathe air and water.
Snow Camouflage. Has advantage on Dex (Stealth) checks made to hide in snowy terrain.
Tunneler. Can burrow through ice snow and permafrost and leaves a 5 ft. diameter tunnel in its wake.

Actions

Multiattack. 2 Bites and 1 Tail Spike or 3 Superheated Acid Spits.
Bite. Melee Weapon Attack: +9 to hit, 10 ft., one creature,. 16 (2d10+5) piercing damage + 9 (2d8) acid.
Tail Spike. Melee Weapon Attack: +9 to hit, 10 ft., one creature,. 19 (4d6+5) piercing damage. Target is grappled (escape DC 17) if it is a Large or smaller creature and crawler doesn't have another creature grappled.
Superheated Acid Spit. Ranged Weapon Attack: +7 to hit, 60 ft., one creature,. 12 (2d8+3) acid + 9 (2d8) fire.
Acidic Spray (Recharge 5-6). Spews superheated digestive juices in a 30' cone. Each creature in that area: 18 (4d8) acid and 18 (4d8) fire and is coated in heated acid (DC 17 Dex half damage and isn't coated in acid). A creature coated in heated acid takes 4 (1d8) acid and 4 (1d8) fire at start of each of its turns. A creature including coated target can take its action to wash or scrub off the acid ending the effect.

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