monsters undead cr-0-1 Tome of Beasts 2

Glacial Corrupter

This skeleton’s bones are crystal and caked with layers of frost and ice._ **Origin.** Glacial corrupters are similar in nature to most Open Game License

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Glacial Corrupter

Medium Undead, lawful evil

Armor Class 15 (natural armor)

Hit Points 34 (4d8+16)

Speed 30 ft.

STR
14 (+2)
DEX
13 (+1)
CON
18 (+4)
INT
6 (-2)
WIS
8 (-1)
CHA
5 (-3)

Saving Throws

Skills

Damage Immunities cold, poison

Condition Immunities exhaustion, poisoned, petrified

Senses darkvision 60 ft., passive Perception 9

Languages understands all languages it knew in life but can’t speak

Challenge 1 (200 XP)

None.

Actions

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Glacial Touch (Recharge 5-6). Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) cold damage. The target must succeed on a DC 13 Constitution saving throw or take 2 (1d4) cold damage at the start of each of its turns, as a frozen shard lodges itself in the wound. Any creature can take an action to remove the shard with a successful DC 12 Wisdom (Medicine) check. The shard crumbles to snow if the target receives magical healing. A humanoid slain by this attack rises in 1 week as a glacial corrupter, unless the humanoid is restored to life or its body is destroyed.

Reactions

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This skeleton’s bones are crystal and caked with layers of frost and ice._ **Origin.** Glacial corrupters are similar in nature to most Open Game License

Source: Tome of Beasts 2 © 2020, Open Design LLC. Used under the Open Gaming License v1.0a.

Content designated as Open Game Content. See our full license page for complete OGL text and Section 15 copyright notices.

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