Armor Class 12 (natural armor)
Hit Points 45 (6d10+12)
Speed 30 ft.
Saving Throws —
Skills Athletics +5, Stealth +2
Damage Immunities —
Condition Immunities —
Senses tremorsense 30 ft., passive Perception 10
Languages —
Challenge 1 (200 XP)
Snowball Concealment. The giant snow beetle has advantage on Dexterity (Stealth) checks to hide if it is within 10 feet of a Large or larger snowball. It can attempt to hide even if another creature can see it clearly.
Snowball Roll. The giant snow beetle can spend 1 minute to roll up a ball of snow equal to its size.
Pincer. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) bludgeoning damage.
Rotten Snowball Shove (Recharge 6). The giant snow beetle tosses one of its carrion-filled snowballs at a point it can see within 20 feet of it. Each creature within 5 feet of that point must make a DC 12 Dexterity saving throw. On a failure, a target takes 7 (2d6) bludgeoning damage and becomes poisoned for 1 minute. On a success, a target takes half the damage and isn't poisoned. A poisoned creature can make a DC 13 Constitution saving throw at the end of each of its turns, ending the poisoned condition on itself on a success.
Snowball Shove. The giant snow beetle tosses one of its rolled snowballs at a point it can see within 20 feet of it. Each creature within 5 feet of that point must make a DC 12 Dexterity saving throw. On a failure, a target takes 7 (2d6) bludgeoning damage and is knocked prone. On a success, a target takes half the damage and isn't knocked prone.
Many types of beetles inhabit the world, and, depending on the location and culture, they are used as food, companions, or beasts of burden by its people._
_**Forest Beetles.**_ Open Game License