monsters beast cr-5-10 Tome of Beasts 3

Giant Mantis Shrimp

Large Beast, CR 5. From Tome of Beasts 3.

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Giant Mantis Shrimp

Large Beast, unaligned

Armor Class 14 (natural armor)

Hit Points 110 (13d10+39)

Speed 15 ft., burrow 15 ft., swim 30 ft.

STR
19 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
1 (-5)
WIS
12 (+1)
CHA
8 (-1)

Saving Throws

Skills Perception +1

Damage Immunities

Condition Immunities

Senses truesight 60', passive Perception 13

Languages

Challenge 5 (1,800 XP)

Fluorescing Challenge. Advantage on Cha (Intimidation) checks while agitated as its fluorescence flashes in a disorienting array.

Actions

Multiattack. Two Sonic Claw attacks.
Sonic Claw. Melee Weapon Attack: +7 to hit, 10 ft., one target, 11 (2d6+4) piercing damage. Target is grappled (escape DC 14) if it is a Med or smaller creature and shrimp doesn't have another creature grappled. Whether or not attack hits target: DC 14 Con save or take 5 (1d10) thunder and be deafened and stunned until end of its next turn.

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