monsters beast cr-0-1 Tome of Beasts 3

Giant Flea

Small Beast, CR 1/4. From Tome of Beasts 3.

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Giant Flea

Small Beast, unaligned

Armor Class 14 (natural armor)

Hit Points 27 (5d6 +10)

Speed 30 ft., climb 20 ft.

STR
13 (+1)
DEX
14 (+2)
CON
14 (+2)
INT
2 (-4)
WIS
10 (+0)
CHA
2 (-4)

Saving Throws

Skills Perception +0

Damage Immunities

Condition Immunities

Senses blindsight 60', passive Perception 10

Languages

Challenge 1/4 (0 XP)

Blood Sense. Can pinpoint by scent the location of creatures that have blood within 60' of it.
Keen Smell. Advantage: smell Wis (Percept) checks.
Standing Leap. Its long jump is up to 30' and its high jump is up to 15 feet with or with o a running start.

Actions

Bite. Melee Weapon Attack: +4 to hit, 5 ft., one creature,. 4 (1d4+2) piercing damage and the flea attaches to the target. While attached the flea doesn't attack. Instead at the start of each of the flea's turns the target loses 4 (1d4+2) hp due to blood loss. The flea can detach itself by spending 5 ft. of movement. It does so after draining 12 hp of blood from the target or the target dies. A creature including the target can take its action to detach the flea by succeeding on a DC 11 Str check.

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