monsters beast cr-0-1 Tome of Beasts 2

Giant Armadillo

Giant armadillos look like a hybrid of aardvark, rhinoceros, and turtle with vicious-looking claws used primarily for burrowing. These creatures are generally placid and seek to avoid conflict whenever possible.

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Giant Armadillo

Small Beast, unaligned

Armor Class 12 (natural armor)

Hit Points 10 (3d6)

Speed burrow 15 ft., 25 ft.

STR
12 (+1)
DEX
8 (-1)
CON
10 (+0)
INT
2 (-4)
WIS
10 (+0)
CHA
6 (-2)

Saving Throws

Skills

Damage Immunities

Condition Immunities

Senses darkvision 60 ft., passive Perception 10

Languages

Challenge 1/4 (0 XP)

None.

Actions

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
Tuck In. The giant armadillo tucks its entire body into its shell, forming an armored ball. While in this form, it moves by rolling around, it has resistance to bludgeoning, piercing, and slashing damage, and it can't take the Attack action or burrow. The giant armadillo can return to its true form as a bonus action.

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Giant armadillos look like a hybrid of aardvark, rhinoceros, and turtle with vicious-looking claws used primarily for burrowing. These creatures are generally placid and seek to avoid conflict whenever possible.

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