monsters undead cr-0-1 Official SRD

Ghoul

Medium Undead, CR 1. From SRD 5.1.

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Ghoul

Medium Undead, chaotic evil

Armor Class 12

Hit Points 22 (5d8)

Speed 30 ft.

STR
13 (+1)
DEX
15 (+2)
CON
10 (+0)
INT
7 (-2)
WIS
10 (+0)
CHA
6 (-2)

Saving Throws

Skills

Damage Immunities poison

Condition Immunities charmed, exhaustion, poisoned

Senses darkvision 60 ft., passive Perception 10

Languages Common

Challenge 1 (200 XP)

None.

Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Reactions

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Source: SRD 5.1 © 2016, Wizards of the Coast. Used under the CC-BY-4.0.

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