monsters fey cr-5-10 Tome of Beasts 3

Frostjack

Medium Fey, CR 10. From Tome of Beasts 3.

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Frostjack

Medium Fey, neutral evil

Armor Class 17 (natural armor)

Hit Points 135 (18d8+54)

Speed 30 ft.

STR
15 (+2)
DEX
18 (+4)
CON
16 (+3)
INT
11 (+0)
WIS
17 (+3)
CHA
13 (+1)

Saving Throws Con +7, Cha +5

Skills Perception +3

Damage Immunities cold

Condition Immunities exhaustion

Senses darkvision 60', passive Perception 17

Languages Common, Elvish, Giant, Sylvan

Challenge 10 (5,900 XP)

Chilling Presence. At the start of each of its turns each creature within 15 ft. of it: 5 (2d4) cold (DC 16 Con negates). For each min a creature spends within 15 ft. of it: suffer one level of exhaustion from cold exposure (DC 16 Con negates). Unprotected nonmagical flames within 15 ft. of it are extinguished. Any spells of 3rd level or lower that provide resistance to cold and that are within 15 ft. of it immediately end. Water freezes if it remains within 15 ft. of it for at least 1 min.
Ice Walk. Move across and climb icy surfaces with o ability check. Difficult terrain composed of ice or snow doesn't cost it extra move.
Magic Resistance. Advantage: spell/magic effect saves.

Actions

Multiattack. Two Ice Blade attacks and one Winter's Touch attack.
Ice Blade. Melee Weapon Attack: +8 to hit, 5 ft., one target, 8 (1d8+4) piercing damage + 14 (4d6) cold.
Winter's Touch. Melee Weapon Attack: +8 to hit, 5 ft., one target, 6 (1d4+4) slashing damage + 7 (2d6) cold and target must make a DC 15 Con save. Fail: creature begins to freeze and has disadvantage on weapon attack rolls or ability checks that use Str or Dex. It must re-save at end of its next turn becoming incapacitated and unable to move or speak as it freezes solid on a failure or ending effect on success. Creature remains frozen until it spends 12+ hrs in a warm area thawing out or until it takes at least 10 fire.
Icicle Barrage (Recharge 5-6). Icicles fly from its hand in 30' cone. Each creature in area: 17 (5d6) piercing damage and 17 (5d6) cold (DC 16 Dex half).

Reactions

Hoarfrost Warding (3/Day). When it takes fire it gains resistance to fire including triggering attack until end of its next turn.


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